Thursday, January 3, 2013
Waves Announces First Softsynth
Review: Tone2 Rayblaster
Sunday, November 4, 2012
Review: D16 Group LuSH-101
Thursday, October 11, 2012
D16 Group Announces Release Date & Pricing for LuSH-101
Tuesday, September 25, 2012
TAL Releases Version 2.0 of U-NO-LX
Thursday, September 20, 2012
Review: Linplug CrX4
Developer: Linplug
Formats: PC (VST) and Mac (VST and AU)
Demo: Audio demos and downloadable demo (emits noise periodically) on Product Page.
Price: $149
One of Linplug's earliest products was the CronoX synth, a ROMpler-type synth that mixed samples and synthesis much in the way the popular ROMplers in the 90's did. Three further revisions and many years later, we have Linplug's latest: CrX4, a radical update that brings this type of synthesis into the 21st century.
WHAT IS IT?
You can think of CrX4 as the Swiss Army knife of sample-based synthesis. Although it has built-in virtual analog oscillators you can use, most of CrX4's sounds come from the manipulation of samples via a number of different specialized sample engines. To be clear, though, this is not a sampler. CrX4 generally works using a single sample versus multi-sampled, round robin, multi-velocity layered super samples. While this sounds restrictive, the different sample engines help you get a lot more mileage out of a single sample than you would imagine.
INSTALLATION
Installation takes place via your run-of-the-mill installer with authorization coming via a simple serial number system.
MANUAL
The manual is a 70-page PDF file downloaded with the synth. It's well-written and quite easy to understand. Although much of the synth will make sense right out of the box if you have a decent grip on subtractive synthesis.
INTERFACE
As we've come to expect from Linplug, the layout of CrX4 is clean, easy-to-read, and logically laid out. As I just mentioned, anyone familiar with subtractive synthesis will feel at home rather quickly with the basic architecture of the synth. CrX4's architecture is based around 4 "Generators" (each of which can be either a VA oscillator, a noise source, or one of three sample engines), 2 multi-mode filters with dedicated envelopes, an AMP envelope, a free MOD envelope, 4 LFO's, a mod matrix, dedicated multi-effects, and an arp/step sequencer that can also work as a mod source. So pretty nicely appointed, then.
Let's start out by examining the different types of Generators. The first of these is the Oscillator Generator. This is not sample-based and uses waveforms familiar to analog synths that are continuously variable between pulse and saw waves, with in-between settings offering a blend of the two. You'll find your standard fine and coarse tunings (or even select for the oscillator not to track the keyboard at all), the option to have your oscillators free-running, or always retriggered, and, very cooly, an aliasing amount knob that allows you to add digital grit to your sounds if you feel like recreating the rough sounds of early sample-based synths like the Ensoniq ESQ-1.
The next Generator is the Noise Generator. Far from just offering a "level" knob, the Noise Generator here has a lowpass filter and a highpass filter (each with independent resonance controls) which can be mixed between using the Mix knob. As you can imagine, even before you hit the synth's main filters, you already have quite a bit of tone-sculpting options. There is also a "rough" button that provides a more gnarly, digital version of noise when the tuning settings are set to low values.
The first of the sample-based Generators is the Time Sampler Generator. This Generator allows you to load a single WAV or AIFF file and alter its length and pitch independently and in real time. The sample can be mapped to the whole keyboard, or just a range if you want to use each Generator in your patch to create a split zone in the keyboard.
Next up is the Wavetable Generator. As you can imagine, this uses the WAV or AIFF you feed it to build a Wavetable like you might find on a Waldorf synth.
Finally, we have the Loop Sampler Generator. This operates more like your standard sampler, allowing you to loop sustaining sounds adjusting sample start, loop start, and loop end, using loop-smoothing, etc.
The Generators all share the same tuning controls, individual volume controls, and filter-routing knobs that allow you to route a Generator to either filter, or a mixture of both. Many of the generators also offer a "spread" parameter that is essentially a "supersaw" unison type effect that does its thing without eating up extra polyphony. The sample-based Generators also have optional waveform displays you can view to visually set loops and the like. The final bit of note is that each set of two Generators can be cross-modulated via AM or FM for some really out there digital sounds.
CrX4's two filters are identical to one another. They each offer lowpass, highpass, bandpass, and band-reject filters in either 12 or 24db versions. The Standard filter allows you to select one of the four filter types, whereas the Free filter makes the transitions between filter types continuously variable, allowing you to blend the characteristics of multiple filter types. Cool! Each filter includes its own saturation setting for dirtying things up, cutoff, resonance, filter type, keyboard tracking amount, envelope amount, velocity amount, and pan settings. You can set the balance between the two filters and use dedicated Edit Menu to copy and paste settings in between filters. You can also select for the filters to run in parallel or serial.
The filters share a dedicated envelope for modulation. These are Attack Hold Decay Sustain Release envelopes. What makes them especially nice is that you can select a slope type for the A, D, and R segments of the envelope allowing you to go from linear to logarithmic curves to allow you to really sculpt the envelope beyond the standard controls.
You'll find the AMP envelope up in the MAIN section which includes a number of global controls. Here you can select oscillator precision, Glide settings, the number of voices, and velocity settings. There is also a Chord Memory function here if you want to store a chord to play back whenever you hit a key.
The MOD envelope has the same design as the others, but can be assigned to modulate any parameter you assign to it in the mod matrix.
The 4 LFO's are identical to one another and are assignable as mod sources via the Mod Matrix. 9 different waveshapes including random are available, as are settings for frequency (syncable, of course), delay, attack, phase, and symmetry to help you further tweak your LFO modulations. The LFOs can be run in either polyphonic or monophonic modes, as well.
The Mod Matrix offers 10 slots with 30 available sources and 56 destinations, so you can see that the modulation possibilities are pretty extensive. Everything operates here are you would expect it to with the source on the left, the destination on the right, and the positive or negative modulation amount in the center.
Next, we round things up with a programmable arpeggiator that can be used in the standard fashion, or as a step sequencer to modulate the destination(s) of your choice. You have up to 32 steps at your disposal and the level of flexibility puts this close to an analog step sequencer depending on how you assign it to modulate.
Finally, everything is sent through the built-in multi-effects which offers bit-crushers, EQ, stereo enhancement, a gater, flanger, reverb, phaser, chorus, 3 types of delay, and a filter. There are six effects slots in all with each group allowing the selection of a certain number of effects. This is more than enough to add polish and depth to your sounds and is flexible enough that plenty of customization is possible. Of course, each of the individual effects have their own range or parameters that can be individually programmed for further customization.
THE VERDICT?
As you can see, Linplug didn't hold back on the features with this synth. With so many synthesis types on offer and such well-thought-out programming features, you'd be forgiven for thinking CrX4 is a difficult synth to come to grips with. On the contrary, thanks to a nicely laid out user interface, CrX4 is quite simple to use once you get yourself up to speed on some of the ins and outs of the different types of generators.
The Sample Generators sound very good and can handle WAV or AIF files up to 24-bit/96k. It's a lot of fun loading in your own material and twisting them beyond recognition. The Waveform Generators are fine for what they are, but honestly, if you're looking for virtual analog type sounds, you'd do better to look elsewhere. I found the waveform generators a bit sterile here. The Aliasing knob is a really nice touch I'd like to see on more synths, though. Really helps to add some interesting dirt.
The filters sound nice, although, again, they're not exactly full of character. This is more apparent with the synth waveforms, though. They seem much more effective on sampled material for whatever reason. Speaking of which, CrX4 ships with over a GB of sample material to get you started. While there are some acoustic/"real" instrument sounds, most of the sounds are decidedly synthetic and digital. I like this, personally. Too many sample-based synths try to be all things to all people and you often end up with a boring selection of the same old sounds every other workstation has.
As you might expect for a synth of this type, it really excels at pads, effects, and evolving sounds. It's a lot of fun time-stretching a bunch of sounds beyond recognition and setting them off one another. The built-in effects are also really nice sounding and can do a lot to bring sounds to life. CrX4 is less successful for bass type sounds. There are some nice ones, to be sure, but the overall tone of CrX4 seems to be biased more towards the highs and high mids than the low end. As such, it's a synth that cuts through a mix very well.
If you are looking for a synth that offers some interesting, unique textures and loads of programmability, you should definitely give CrX4 a spin. In an age where so many manufacturers are laser-focused on recreating analog sounds, it's kind of refreshing to play an instrument that wears its digital sheen with pride! [8/10]
Thursday, September 13, 2012
D16 Group Announces Imminent Release of LuSH-101
LuSH-101 uses the basic architecture of the 101 and expands on it from there adding an extra envelope and LFO, a Unison mode, built-in FX, and an 8 layer set-up that allows you to build seriously big sounds with 8 layers, or control each layer independently. A specific release date and price have yet to be announced, but it appears that our long wait is about to end.
Monday, September 10, 2012
Review: PSP Echo
Developer: PSP Audioware
Format: PC (VST, RTAS, and AAX) and Mac (AU, VST, RTAS, and AAX)
Demo: Available on product page.
Price: $99 (introductory offer until September 17th, only $79)
PSP Audioware are no strangers to delay plug-ins, having previously released Lexicon PSP 42, PSP 85, and the PSP 608 Multi-delay, but until now they hadn't taken a swing at creating a tape delay. That all changes with the newest member of the PSP family, the simply-named Echo.
WHAT IS IT?
PSP Echo is a feature-laden emulation of a tape echo unit. If you're not familiar with this type of effect, back in the days before digital delays, echo effects were achieved with a unit that basically contained a specially modified tape recorder. A record head would record the incoming signal to tape and an adjustable playhead would then play the signal back slightly later depending on the settings. What made it special was that you could set it up so each successive delay either brightened or darkened in tone, which, with high feedback settings, could create some wonderfully degrading sounds. This very warm, distinctive type of echo eventually became a hallmark of dub music.
INSTALLATION
Installation is simple as can be and authorization is performed by via use of an automatic authorization program downloaded from the PSP website.
DOCUMENTATION
Documentation consists of a 14-page illustrated PDF file. It does a good job of explaining the function of each of the controls in a concise manner. It does assume some degree of familiarity with how a delay works, but that's the sort of thing easily discoverable through some experimentation. It's more fun that way, too.
INTERFACE
Like all of PSP's plug-ins, Echo mimics the look of vintage hardware, right down to the wood panels. Controls are laid out in an easy-to-read and logic manner, making tweaking easy and fun.
The top line of controls consists of settings for the virtual "tape" that creates the delays including "wow" frequency and depth to imitate the warping experienced on old machines with inconsistent tape speed. You can even set the IPS (inches per second) that controls the quality of the sound recorded to tape. Slower speeds result in a darker, less hi-fi sound, with high speeds providing the opposite. There is also an input knob that lets you trim the input levels of the signal, and settings that allow you to manually set delay times or have them automatically sync to your hosts tempo. You'll also find the Ping Pong knob which allows you to control the amount of stereo ping-pong in the delays from quite wide to mono.
On the very right side of the top row is the Ducker button. Depressing this switches views from the tape settings to the settings for the built-in ducker. This is useful for preventing the echos from clashing with the original input sound and is a nice luxury not usually found on these types of effects. You'll find settings for the Threshold (the level at which the ducker kicks in), Range (amount of signal attenuation), Open (how long it takes the ducker to open), and Close (bet you can guess what that does).
The center panel consists of all the controls for the timing of your echoes. As mentioned previously, these can automatically sync to note divisions of your DAW's host tempo, or can be set manually in milliseconds like we did in the bad old days. As a third option, there is a Tap Tempo control to allow you to manually tap in the tempo you'd like the delays to occur in. Finally, if your delays get a bit out of control due to high feedback settings, there is a panic button that will stop the effect.
On either side of the center panel are identical sets of controls for both the left and right channels. These include knobs for Drive (adds a tape-like saturation to the delayed sound), highpass, lowpass, and combined filters for altering the tonal content of each successive echo, Feedback (the number of echos), and FB-Pan, which allows you to set the pan for the delayed signal.
Finally, at the bottom is the Output section. Here you'll find settings for Linking channels (so both left and right channels have the same settings), Spread (controls the stereo spread of the dry signal), Dry Balance (balance between the left and right channels), and your standard Wet/Dry controls.
THE VERDICT
Echo is one of those plug-ins that clearly had a lot of thought put into it. Sure, it does what you expect it to, but they throw in nice extras like the ducker or the tape speed selector that take it a step beyond. It's easy enough to use for beginners, but there is plenty to be tweaked under the hood for more experienced users, so it's a plug-in that will grow with the user.
Soundwise, the quality is every bit as excellent as you would expect from PSP's rather sterling reputation. The tape effects sound extremely convincing and exhibit all the artifacts of the real deal as you change settings on the fly. In terms of flexibility, you can achieve just about any kind of delay effect you might need from short, rockabilly slapbacks for vocals and guitar, to trippy, evolving dub echoes. The tape wow emulation also sounds great on pads and sustained sounds for making them sound like they're coming from a piece of gear on its last legs.
For many years, my tape echo plug-in of choice was the excellent one built in to Logic. I think that all may change, though, now that Echo is on the scene. [10/10]
Wednesday, August 29, 2012
PSP Audioware Releases Echo
Tuesday, August 14, 2012
Review: Dada Life Sausage Fattener
Product: Sausage Fattener
Developer: Dada Life / Tailored Noise
Format: VST (Windows/Mac) and AU (Mac)
Price: $29
The strength of some plug-ins is the depth of programmability you can get lost in for days. With others, however, the appeal lies in simplicity and the ability to achieve the result you want with little time and effort. Dada Life's Sausage Fattener is the latter.
As the name implies, Sausage Fattener is aimed at fattening up whatever you feed it, whether it's a single track, some stems, or an entire mix. If you just want some light compression to tame dynamics, look elsewhere. Sausage Fattener is designed to smash the ever-loving hell out audio.
The plug-in features only three real controls. A gain control for trimming levels, a Fatness knob that starts at compression and unabashedly leaps over into distortion (with the sausage graphic getting increasingly angry looking as you increase it), and a Color knob that controls the overall brightness of the sound. As such, it doesn't sound as if it would be very flexible, but a pretty wide variety of treatments are possible with even this minimum of controls.
This plug-in is not going to appeal to everyone. Basically, this is one to check out if you make music on the harder end of the spectrum and are looking for a simple way to get more "in your face" kinds of sounds. Really adds thud and oomph to dance drums, attitude to basslines, and nastiness wherever you might need it. The sound quality is very good and even pushed to extremes, most material still retains its overall character, just meaner. So if you're looking for a way to give you music an attitude problem, at only $29, this is a great place to start! [9/10]
Tuesday, May 15, 2012
Virsyn Releases Version 2 of KLON The Vocal Designer
- Totally revised pitch shifting engine for maximum sound fidelity.
- Ultralow latency for realtime operation.
- Separate handling for transients and consonants.
- Improved choir algorithm.
- CPU load reduction.
KLON is available for Mac and PC in VST, AU, and RTAS formats. Virsyn is currently running a spring promo offering KLON for just $99. A demo is available here.
Thursday, May 10, 2012
LOM Introduces Jono - Softsynth for PC and Mac
Thursday, October 27, 2011
Review: Hamburg Audio Nuklear

Product: Nuklear Pulsar Train Synthesizer
Developer: Hamburg Audio
Format: AU, VST2, and VST3 for Mac and Windows
Price: €169 (academic discounts available)
Demo: Downloadable demo interrupted periodically by noise
Today I'll be taking a look at the first release from the new developer Hamburg Audio: a software synth called Nuklear.
WHAT IS IT?
Nuklear is a four oscillator software synthesizer that creates its sound via what Hamburg Audio refer to as "Pulsar Train Synthesis". And just what is "Pulsar Train Synthesis"? It's basically a form of Granular Synthesis where the duty cycle of the waveform can be modulated in a way somewhat similar to Pulse Width Modulation. A wide variety of modulators from LFOs and envelopes to step sequencers are available for sound mangling. In case all of that is a bit too much for you to process at first, it can also be used as a standard virtual analog using subtractive synthesis if you'd like to. So let's fire this puppy up and see what it has to offer.
INSTALLATION
After downloading the demo version of the software, make your purchase online. When you fire up Nuklear for the first time, the authorization window will pop up with what your personal ID number is (based on your system ID). Submit this via Hamburg Audio's website and you will be issued your authorization number which you then enter into the authorization window.
I should mention that I was unable to get the product to register in Logic Audio 9. When I tried to enter the serial number, Logic's internal key command handling took control and changed my screensets in Logic with each keystroke, and none of the numbers entered into the box. Cutting and pasting didn't work either. I brought this up to Hamburg Audio and they said they hadn't encountered this behavior among any of their Mac testers, so it's entirely possible there was something unique to my system that was causing troubles, but it's something to keep in mind. I simply downloaded a demo version of Ableton Live and used that to authorize the plug-in on my system.
DOCUMENTATION
Nuklear's documentation comes in the form of a downloadable PDF (which you can download from the product page). The docs are fairly well-written and organized, but some users, myself included, may wish they were a little bit easier for the layman to understand. This is, after all, a type of synthesis that is rarely seen, so describing it in less technical terms for people new to it, might be a good idea. Beyond just a clearer explanation of the synthesis itself, perhaps a few basic tutorials are in order here as well to show the practical applications for Pulsar Train Synthesis and why we would want to use it over another type of synthesis.
INTERFACE
Nulkear has a very pretty interface indeed with colors that are easy on the eyes, and a clean, 3D-looking appearance. My one initial criticism is that it seems a bit small. Not unusably so, I just feel like if it was 10% bigger (or even resizable by the user), it might be a bit easier on the eyes. The pulse train set-up and step sequencers would be a lot easier to program as well Your mileage may vary, though. Other than that, the layout and look of the interface is really beautiful.
At the top of the interface, you'll find the preset manager. This window displays the name of the currently-selected preset, the soundset (bank) it's from, the patch category of the patch, user-assignable ratings, and selections to alter the basic settings of the synth can be found here. If you click the "Browse" button, a larger patch browser opens allowing you to see all your patches listed on one page. To the right of this, is another window which is used for setting up modulations as well as controlling MIDI learn capabilities.
Below those windows is the bulk of the interface, the left half of which is made up of Nuklear's 4 oscillators (or "Pulsars"). By shaping different preset Waveforms with special preset Envelopes, you define what is called the "Pulsaret". You can then alter the duty cycle of the Pulsaret via the Frequency control. You can add variations in stereo width and phase to further manipulate your raw oscillator sound. Both semitone and cent tuning knobs are available, as well as a cryptic looking little box full of interlocking triangles. This is the Micro Sequencer. It basically allows you to define which individual pulsarets sound (the bottom row of triangles) and how often the sequence should loop (the top row). Finally, there is the mysterious knob marked "Pulsar". This allows you to switch between Pulsar mode (all the way to the right) or Classic mode (all the way to the left), which turns the oscillators into your standard virtual analog oscillator. Of course, you can even use a mixture of the two types by putting the knob somewhere in the middle.
Next door to the oscillators, you'll find the filters and the mixer. The mixers is fairly straightforward. It allows you to set the volume and pan level of each Pulsar, as well as routing each Pulsar's Filter Destination (allowing you to send to either or both of Nuklear's filters).
The Filter section gives users access to two multi-mode filters (offering lowpass, highpass, and bandpass filters in both 12db and 24db variations). Filters can be run in serial or parallel, and can even cross modulate one another for ring modulation effects.
Finally, at the very right hand side of the interface, you'll find the Envelope and LFO section, as well as the effects and step sequencer sections. Nuklear offers an extremely generous 8 envelopes and 8 LFOs apiece! This is a good example of where I find the interface to be a bit too small. You select the envelopes and LFOs by clicking on tiny circles. Getting your selection right the first time can be a bit difficult if you're a klutz like me. Each envelope offers controls for Attack, Decay, Sustain, Hold, and Release with adjustable slope shape for the Attack, Decay, and Release. Nice!
The LFOs are about what you'd expect with controls for Frequency, Attack, Offset, Phase, and Waveform, as well as buttons to sync the LFOs to your host tempo (via various note values) and set whether the LFOs retrigger or not.
This brings me to modulation. The set-up is actually quite nice. When you click on a knob, it is highlighted in blue. This also automatically brings up the modulation settings for that parameter in the modulation window. You can assign two modulation sources to each paramater and even modulate the amount with another modulator. Very easy and intuitive.
Finally, we have the Effects and Step Sequencer section. Nuklear offers two basic effects, a delay with adjustable time (syncable, of course), feedback, width, and mix, and both cut and damping controls for both high and low frequencies. The Distortion effect offers 3 different types of distortion, drive, gain, mix, and high and low damping controls.
The Step Sequencer is surprisingly nicely-featured, so it's a shame the window is so small. The sequencer can have up to 8 different modulation destinations and 8 different patterns. In the sequencer's Mono mode, it acts like a simple note sequencer. In the Poly mode, it acts as a modulation sequencer allowing you to modulate multiple parameters precisely and rhythmically. Holds, slides, and returns are programmable as well. Patterns can also be assigned to trigger via MIDI.
IN USE
So, it's fairly obvious that Nuklear is an extremely well-designed and full-featured synth, but how does it sound? Unfortunately, this is where things kind of fall apart for Nuklear. The simple fact of the matter is that Nuklear is not a very good-sounding synth in this version. There is a distinct lack of bass in most of the patches, and when there is low end present, it's muddy and indistinct. Many of the sounds seem like their bandlimited or EQed strangely. Sometimes an almost comb-filtered quality is present. I'll admit, I am not familiar with Pulsar Train Synthesis, so for all I know, that's just the way this particular kind of synthesis sounds. But even when you put together sounds with the Classic virtual analog mode, Nuklear just sounds cold, sterile, and lifeless. The oscillators sound very digital and "brittle" and the filters, while being decent enough, aren't enough to make the sound of the synth come alive. Perhaps some sort of "Analog" knob that could impart some irregularity would be useful here, although there is just something I fundamentally didn't like about the quality of the oscillators.
All this isn't to say that Nuklear is incapable of some decent sounds. It's very mid-rangey quality would be perfect for Goa and psytrance style leads. The sequencer is very nicely appointed and some of the included patches that make use of this are pretty cool. The extensive modulation capabilities make it very adept at weird "special FX" type sounds. The quality of the oscillators, while not great for traditional synthesis in my opinion, almost sound a bit like video game console sounds. That could make it appealing to the ChipSet boffins. But these interesting sounds tend to be in the minority. Many of the sounds are thin, unpleasant sounding, or just rather non-descript. Basses with little low-end, thin pads with too much high end, and just an overall sort of "cheap digital" sound (which may, in fact, be exactly what you're looking for).
I want to be clear about something here, though. At the end of the day, what most people are going to be concerned with is if a synth sounds good. That's a totally subjective thing and one man's noise might be another man's Nirvana. But I think it is important for me to re-emphasize how on the mark almost every other aspect of this synth is. The generous features are there. The clean, easy-to-figure out design is there. The "offering something different" factor is there. With some serious re-engineering of the sound of this plug-in, it could be something truly great. I hope Hamburg Audio will pursue that, as it's always great to see another new developer on the scene. As it is, though, I can only recommend this if you've got money to burn and are desperate to mess around with a different type of synthesis. [5/10]
Thursday, August 4, 2011
Dada Life Presents Sausage Fattener
Wednesday, July 27, 2011
Review: kHs ONE

Product: kHs One Softsynth
Developer: kiloHearts
Format: VST (Mac and Windows), AU (Mac)
Price: $119 (available for $49 for a limited time)
Demo: Audio demos on product page.
It’s always exciting to see new developers appear on the scene. The more the merrier, as far as I’m concerned. More developers means more competition, more innovation, and, best of all, more synths. When those developers release their synths on both Mac and PC, all the better. Such is the case with kiloHearts, who have appeared, seemingly out of nowhere, to present us lucky electronic musicians with a brand new softsynth called ONE.
WHAT IS IT?
ONE is a virtual analog synth featuring two oscillators (and an additional sub oscillator), a multi-mode filter, multiple LFOs, dedicated envelopes, a waveshaper, basic effects, and a mod matrix. In their promotional material, kiloHearts states that the aim of ONE is to make an easy to understand synth with the controls readily accessible and ready for even novices to get started creating their own sounds.
INSTALLATION
It doesn’t get much simpler than this. When you purchase ONE, you are issued a unique download link to a copy of the software registered to you. Simply drag the plug-ins to the appropriate folder on your computer, and you’re ready to rock. After dealing with some truly baffling registration processes (Arturia, I’m looking in your direction), it’s a pleasure to see a synth that doesn’t make you jump through additional hoops just to get going.
DOCUMENTATION
At the time of this writing, the documentation for ONE was not complete. The good news, however, is that if you’re familiar with the basics of synthesis, you’re unlikely to need to crack the manual at all. Everything is laid out right in front of you. On the other hand, if you’re totally new to synthesis, you may want to wait until the documentation is available before purchasing. Of course a demo version is available as well, so you can give it a drive around the block to check it out beforehand.
INTERFACE
ONE’s user interface is very nice indeed with a dark grey and light blue color scheme that is very easy on the eyes. Everything is laid out on a single page, with no need for flipping back and forth between multiple tabs or pages.
On the leftmost portion of the interface you’ll find the oscillator and voicing section. As mentioned before, ONE consists of two main oscillators, and a sub-oscillator. The two main oscillators feature a choice of saw or pulse waveforms (both with variable shape), and coarse, interval, and fine tuning controls. All told, each oscillator can be turned as desired across more than ten octaves. The suboscillator is a bit simpler, offering just shape controls and an octave selector (which, unusually, also spans ten octaves).
The voicing section allows you to set the range of your pitch bend wheel, set polyphony, engage a legato mode, set glide, and engage a unison mode with up to 8 unison voices, detune and spread settings.
Next door, you’ll find the amp, filter, and assignable mod envelopes, as well as the first of the two filters. The envelopes are your standard ADSR affairs. The filters are switchable between lowpass, highpass, bandpass, and vocal filters with cutoff, resonance and envelope and key position modulation amount controls. Beneath the mod and filter envelopes, you’ll find three dedicated modulation slots each to assign modulation destinations for both the mod envelope and velocity. You standard modulation destinations are available here along with knobs to assign positive or negative modulation amounts.
A bit further to the right you’ll find the waveshaper which allows you to modulate the shape of your oscillators with variable waveforms, drive amount, and mix amount. The second filter, which is identical to the first is beneath that. And beneath that, you’ll find the first LFO, which is a polyphonic LFO that is triggered per voice. It is scalable via key position, has dedicated waveform, rate, depth, and phase settings, along with an three more dedicated mod slots. The downside is that it is not instantly syncable. All rate settings are selected in hertz.
Still further to the right, you’ll find settings for the built-in chorus and syncable delay effects, an additional monophonic “global” LFO (which replaces the key scaling knob with buttons for sync and S/H).
Finally, at the right edge, you’ll find a small display that indicates the preset that is being played. Master volume, treble and bass settings (along with a selectable limiter effect), and three more mod slots dedicated to the mod wheel can be found beneath that.
IN USE
As was kiloHeart’s goal, ONE is simple to program. They’ve found the right balance between simplicity and flexibility. The oscillators sound good, if a bit sterile. Where they really come to life is when modulating the shape (the PWM is quite nice sounding) and using the waveshaper to abuse the basic waveforms into slightly weirder, dirtier sounds.
One oddity I noticed with the envelopes is that the attack seems to lag slightly even at the lowest settings. It’s a bit difficult to describe, but their is an audible “ramping up” to the attack level that takes some of the punch and oomph out of percussive bass and synth sounds. To make sure I wasn’t imagining this, I rendered out a single note from ONE, and the same notes playing back through Logic’s built in ES-M monosynth and took a look at them in a wave editor. Indeed, ONE’s waveform ramped up a little bit in amplitude at the very start, whereas ES-M’s started at full amplitude. I know nothing of audio and DSP programming, so I’m not sure what would cause this, but it does make ONE a bit less suited for certain types of sounds than others. (NOTE: kiloHearts tells me the ramping up is to avoid pops on the attack. That’s fair enough, but this seems like something that should be possible in a less audible manner…)
The filters also show some room for improvement. Although they don’t sound bad by any means, I did find them rather sterile and lifeless sounding. For certain, precise types of sounds, this isn’t a problem, but for me at least, filters can make or break a synth, and as it stands now, the filters don’t exactly ooze character. There is also audible stepping, mostly at lower cutoff values that should probably be remedied. That said, the VOX filter is very nice sounding and a welcome addition to the standard LP, HP, and BP variations.
Soundwise, once again, ONE doesn’t sound bad, but I have to say it’s pretty non-descript. There’s nothing here that is unique to ONE’s sound that would make you say, “Ah, they must be using ONE on this track!” if someone used it in a song. While there are some decent presets, most of them were pretty dull, and even the audio demos on kiloHeart’s web page didn’t really do much to get me excited for this synth. Programming your own sounds proves slightly more rewarding, but I still was struck with the almost “faceless” quality of the sounds I came up with. There was nothing bad, but nothing especially notable either. It was just sort of “there”.
CONCLUSIONS
ONE is a promising start for kiloHearts, but it also has a lot of room for improvement. Throughout the time I tested it, I kept asking myself who this synth was aimed for. Yes, it is very well laid out and easy to program, but the quality of the sounds that come out of it was fairly uninspiring when compared to similar synths on the market. I’d love to see kiloHearts concentrate on breathing a bit more life into the sound of ONE. Perhaps slightly less stable sounding oscillators, more characterful filters, faster envelopes, and even a basic reverb effect would go a long way towards making ONE stand out from the dozens of other softsynths on the market.
Scoring this synth is a bit difficult. This is a synth that is very early in its life cycle, so it’s hard to know how it will develop, but at the moment, it is hard to recommend to synthesists who already have a couple virtual analogs in their plug-in folder (and who doesn’t?). If you’re brand new to synthesis and just need fairly basic, clean, bread and butter type sounds, you will probably find ONE more appealing. I am anxious to see where kiloHearts goes from here. They clearly have a lot of talent, and with some evolution, they could definitely develop into one to watch. Until then, however, you might consider waiting for TWO. [7/10]
Tuesday, June 21, 2011
One You Might Have Missed: Aarto Vaarala Kirnu Arpeggiator

This one has been around for a few months, but it hasn't seemed to have received much press, so I thought I'd mention it here. Kirnu is a full-featured MIDI arpeggiator in plug-in form. Haven't tried it yet myself, but look forward to it. Available in 32 and 64-bit Windows VST and OSX AU format. Oh, and did I mention it was free?
Monday, May 16, 2011
Celemony Introduces Capstan

Whilst the precise detection of the wow and flutter represents the actual technological revolution, repairing the recording is easy: the musical material is simply played back with the velocity curve inverted. Pure varispeed – guaranteed free from artifacts."
Friday, April 22, 2011
Wednesday, April 20, 2011
Hotto Engineering Releases Free Spring Reverb Plug-in
German plug-in makers Hotto Engineering have released SpringReverb, a free spring reverb plug-in for Mac and PC in AU and VST format.Thursday, April 7, 2011
Amazona.de Releases Tyrell N6
Amazona.de has released the full version of their free Tyrell N6 softsynth, designed by U-he's Urs Heckman.












