Monday, August 19, 2013
The Hit Factory: The Stock, Aitken, and Waterman Story
During the 80's, the production team of Stock, Aitken, and Waterman were an almost unstoppable pop music hit machine. Their heavily-sequenced, kinetic sound propelled some of the biggest hits bands like Dead or Alive, Bananarama, or Bronski Beat ever had. This is a great look back at their legacy with lots of input from those who worked with them. (And fair warning, you WILL get Rick-Rolled, since they also produced Rick Astley.)
[via Digivoka on YouTube]
Wednesday, July 25, 2012
Premature Reverberation
1. Select a track you want to try the effect on... guitar leads and vocals are particularly well-suited for these types of effects.
2. Make a copy of the audio you want the effect on and move it to a new track. Use your DAW's audio editing features to reverse the audio of the second track.
3. Apply a medium-long reverb to the reversed track and bounce it, making sure to set the end point of your bounce so it doesn't cut off the reverb tail.
4. Import your bounce and replace your reversed audio track with it. Use your DAW's audio editing features to reverse the track yet again.
5. Now you can tweak the levels between the dry track and the reverse reverb track to set the desired wetness. Don't be afraid to experiment with adding additional processing to each of these tracks, either. You might create the next trendy variation of this effect.
Tuesday, March 27, 2012
Bring Your Drums Back to the Eighties
Regardless of what you think of the actual music, there is little doubt that the eighties was exciting time when it came to music production. Electronics were taking center stage in the mainstream, technology was coming down in price, and experimentation with new technology was rampant. Although many of the records from that time sound almost quaint now, at the time, these albums were cutting edge. Unsurprisingly, 80's music and production has been back in vogue, with many new artists emulating the techniques and sounds of bands 30 years their senior. So today I thought I would talk a little bit about how to give your drum tracks a more 80's vibe.Wednesday, January 25, 2012
Mix n' Match
Some time ago, I wrote an article suggesting that you could get interesting results on drums if you combined a dry snare with a fully-wet reverbed different snare at the proper levels, you could get some unique sounding drum and percussion sounds.Monday, November 21, 2011
Trevor Horn Talks Production
Thursday, October 13, 2011
BBC Radio 2 Documentary on Production of Early Pink Floyd
[via bedroomproducersblog]
Monday, October 10, 2011
The Prodigy: More Than Meets the Ear
A 50-minute documentary on the methods of the infamous Prodigy. (Thanks to Nick Matalski for locating the elusive third part!)
Thursday, October 6, 2011
Wednesday, August 31, 2011
Treating Your Drums Right
One of the easiest ways to bring the production quality up in your home studio recordings is to record each individual drum sound on its own track, thus allowing you to process each one individually. Of course, there's something to say for taking a less precise approach (read up on the recording of the drum track for Led Zeppelin's "When the Levee Breaks" for a good example), but if a clean, punchy, and clear drum track is your aim, read on.Tuesday, August 30, 2011
Wednesday, June 15, 2011
Self-Sidechained Reverb for Fun and Profit

If you’ve made any sort of dance music in recent years, chances are very good that you’ve experimented with sidechain compression. For the uninitiated, this is a process by which you compress a signal very hard, but use a second signal (usually a 4 on the floor kick drum) to control when the compression kicks in. The result is a rhythmic “pumping” that can add a lot of excitement and energy to your track. Today, I want to discuss a slightly less conventional type of sidechain compression many of you may have heard in the music of artists like Benny Bennasi. In this case, we’ll be using the compressed signal as its own sidechain to create a pumping reverb. I’ll be creating this in Logic, but you should be able to adapt this technique to any decently-featured DAW.
1. Create an audio instrument track and call up your softsynth of choice. This technique is most commonly used on lead sounds, so go ahead and find a nice buzzy lead.
2. Record a short riff using this lead and quantize it.
3. On the mixer page, turn the knob of Bus 1 all the way up to 100%. Then, on Bus 1’s channel itself, change the OUTPUT assignment to “NO OUTPUT”. What we’re doing here is to send the original lead sound to a place where it can be selected as the sidechain source. So we don’t want to actually need to hear it on this bus, we’re just using it as a control signal.
4. Now, turn the knob up on Bus 2 to about 20-30% and on the Bus channel itself, insert an instance of your favorite reverb plug-in, followed by Logic’s compressor effect. The order of the effects is crucial here, as we want to pump the reverb signal itself.
5. On your reverb effect, call up a preset that’s of about medium length and is very bright and reflective.
6. Now for your compression settings. At the very top right of Logic’s compressor you’ll see a drop down menu marked “Side Chain”. This is where you select your side chain source. You should see Bus 1 as one of the available sources. Select it. Set the compressor’s RATIO to somewhere around 5:1, set your attack to around 10-15 ms and your release to around 50 ms. We want to compress this really hard, so set your COMPRESSOR THRESHOLD to a relatively low value giving you at least -20db of reduction.
If you’ve done everything correctly, when you play your lead, you should hear the lead coming through relatively dry until you release the key, at which point you’ll hear the compressor kick in and the level of the reverb suck “upwards”. Experiment with different lengths of reverb until you find something that is musically pleasing for the tempo of your track. If something this extreme sounding is not your cup of tea, keep in mind that with more subtle compressor settings, you can use this same technique to keep a reverbed lead line from sounding too muddy or indistinct.
Wednesday, June 1, 2011
Raising the Dead
I'm getting ready to leave for a short European tour a week from now, and as a result, I'm trying to get as many loose ends tied up as possible. One of those loose ends is to finish up the production of a track for SD6, a band on my label.Tuesday, November 23, 2010
Add Some Beef to Your Beats

If you're doing club music, you know that getting the low end just right is extremely important. Of course, you're much better off spending some time auditioning sounds at the beginning to find a sound that is close to what you want already than trying to whip it into shape with plug-ins, but sometimes you still need to do some tweaking. It's no surprise that there are a number of bass enhancement plug-ins out there, each of which work in slightly different ways and vary in quality. But if all you need to do is add some sub to your kicks, you probably already have the tools to do so.
I'll be working in Logic, but you should be able to replicate this fairly easily on any DAW that allows side-chaining and includes a noise gate.
1. Select the track containing the kick drum you want to beef up. Side-chaining in Logic needs to be done via buses, so we need to send our kick drum to a bus. Under the SENDS section of your track's channel, select Bus 1 from the drop down menu and dial the send knob all the way up.
2. We don't need to actually hear the signal coming through the bus, though, so on the channel strip for Bus 1, change the OUTPUT from STEREO OUT to NO OUTPUT. You'll find this menu right below the name of the bus. Now we have the kick drum being sent audibly through our audio channel, and being sent silently to Bus 1.
The reason we don't want to hear the output of the bus is because we're just going to be using it as a control signal, not an audio signal. SIDE-CHAINING is the process of using the audio from one channel to control some aspect of a plug-in on another channel. This is most commonly used in dance music where a kick drum is side-chained with a compressor on a pad or strings to create a pumping effect. We're going to do something similar here.
3. First we need something to side-chain, though. So create a new instrument track and insert an instance of any synth that has a good sine-wave on it. If you can't think of any and are using Logic, just called up an instance of EXS-24. It defaults to a sine wave sample. Record a long, sustained note. Be careful to choose a note that fits the key of your song. This is where the beef if going to come from, so having an 'off' note will really make a mess of your low end.
4. On the channel strip of your sine wave instrument, insert a side-chainable noise gate. I'm using Logic's included NOISE GATE. Firstly, we need to select a source for our side-chaining. So hit the drop down menu in the upper right hand corner of Noise Gate and select BUS 1, where we sent our kick drum. You'll need to experiment with different settings, but initially start out with your ATTACK at o, your HOLD at 60ms, and your release at 12ms. It's especially important to have a bit of a release at the end, as this prevents annoying clicks. Now, press play and adjust the THRESHOLD value until you can hear your sine wave coming through right beneath the kick drum, hopefully adding the sub energy you're looking for.
Don't stop here, though. Try effecting your sine wave channel in different ways - overdrive it or saturate it to add harmonics, sculpt it to perfection with EQ, etc.
Thursday, October 21, 2010
What's in Your Vocal Chain?
I thought today it might be fun to compare our favorite effects chains for using on vocals. Every track obviously differs according to what you need, but most of us probably have some basics we use fairly regularly. I'll start, and you can feel free to join the discussion in the comments.Wednesday, August 11, 2010
Essential Dub Effects
Dub is one of those genres that has sort of perpetually been hip. Started in the late 60's in Jamaica, dub was a remix-oriented subgenre of reggae, but as time went on, it's reach and influence would eventually surpass the style that spawned it. The influence of the genre mainly stayed within the reggae community until the mid-late 70's when punk artists such as the Clash started picking up on it and incorporating it into their own music. In the late 70's producer Martin Hannett would make extensive use of dub production effects and techniques to sculpt the icy, precise sound of Joy Division. At techno began to arise by the late 80's and early 90's, dub effect would again come into vogue, particularly the use of tape echo with artists aligned with the more ambient end of the spectrum. Now that we're into the 21st century, the sound of dub has influenced many IDM and tech house artists, not to mention inspiring the rise of dubstep. So while you might not like dub music as a style, consider for a fact that you may really like the effects used to produce the genre's general sound... and maybe you didn't even realize it. So here's a look at a handful of effects worth checking out if you want to infuse some dub influence into your music.1. Tape Echo
A tape echo is generally exactly what it sounds like. It's a device that produces echo by recording the incoming audio and then playing that back on specifically spaced playback heads to create each individual repeat. Tape echo has some specific features that set it apart from your bog standard digital delay. The first is that the echos can be made to degenerate in tone with each repeat, so each echo can get either progressively brighter or progressively darker as it goes on. Quite a nice effect! The other is that the tape echo can be made to feed back upon itself, so the echos gradually BUILD in volume, distorting and contorting with each echo in a really interesting, organic way. Tape echo effects can be great for adding atmosphere and life to just about anything you feed into it, so be sure to experiment. Don't be afraid to try assigning a MIDI controller to the tape echo plug-in's parameters for some real time tweaking. Logic Audio comes with a really nice tape echo called Tape Delay, but several other ones are available for free. Not all of them are built the same, so be sure to try them all out to see which one suits your needs the best. Check out: TAL Dub-III, or MDA DubDelay, or LowCoders King Dubby or GSI WatKat.
2. Spring Reverb
Back in the days before digital reverbs, most reverb effects were produced by causing the vibration of an actual physical object such as a metal plate or spring. The spring reverb has an especially unique sound, with a spooky, almost subterranean, liquid vibe. The fact that it is not used nearly as often these days also makes it stand out as sounding very "retro". In fact, it's the first effect I reach for if I'm trying to make something sound more 'vintage'. Try it on snare drums especially. Instant retro vibe! Free reverb effects can be a bit hard to come by, so for free options, you might get better results looking got impulse responses that can be loaded into a convolution reverb such as Logic's included Space Designer (which comes with a ton of nice spring reverb settings to get you started). To get started, check out the following: Fokke van Sanne's Impulse Reponses, or EMS Spring Reverb IR, or EchoChamber's Free IR's.
3. The Dub Siren
The dub siren was a very simple, usually hand-built synthesizer that usually consisted of a sweepable oscillator, an LFO for modulating pitch or amplitude, and little else. It was used by some artists to add spacey swoops and unusual FX type sounds to their productions. Very often these were fed through loads of tape delay to further "spaceify" them. If you're on a PC and work with VST format plug-ins, you can check out Interuptor's Dub Siren. To be honest, though, just about any simple virtual analog should be able to emulate these sounds Just use a single oscillator set to a basic analog waveform. Assign an LFO to modulate that oscillator's pitch. Then try altering the amount and speed of the modulation in real time. Incidentally, in case you thought the description of what a dub siren is sounded an awfully lot like the recently release Korg Monotron, you wouldn't be far off. The Monotron is marginally more complex, but it could be incorporated to dub siren duties very easily.
If you enjoy messing around with these genre-specific effects, start picking apart other genres you come across and try to figure out what the effects that help define what that genre are. See how you can apply to your own music, even if it's in a totally different style. You may inadvertently create the next big thing!
Wednesday, July 14, 2010
Tuesday, June 15, 2010
Mechanical Vocal Effects for Fun & Profit

The man vs. machine dichotomy is one that has long fascinated us. Its influence touched all aspects of society, but it seemed to especially catch fire in the musical community. In Britain, worried orchestral musicians protested synths, afraid - correctly, perhaps - that these new fangled instruments would replace them. Similarly, the widespread popularity of drum machines had a lot of skilled drummers feeling a bit nervous. But the electronic musicians embraced it to the point where it wasn't enough to simply utilize the machines - they wanted to become machines. From the cold, alienated sound of early Gary Numan, to the mechanical rhythms of Kraftwerk, the artists expressed this merging of man and machine in different ways, but one of the most common ways was to make use of studio tricks to take the human voice and strip away its humanity.
So today, I thought we'd look at some of the techniques, past and present, that can be used for this purpose.
• Crush them bits
Part of making a voice sound more robotic is making it sound as if it is coming from a speaker instead of a mouth. There are a number of ways of doing this, but I think a combination of a bit-crusher and amp simulator does the job nicely. The bit-rate on your bit crusher isn't important, the key is to downsample the sound quite a bit. On Logic's BitCrusher, try somewhere around 14x for some nice aliasing and metallic artifacts. The amp simulator helps to make this basic sound sound as if it is coming from an old speaker. You don't want a full blown Marshall shred setting, obviously, just something with some presence. Here's what it sounds like:
• Keep it old school
In the early days of hip-hop, up and coming musicians recorded in very basic studios and had to make the most of very limited set-ups. It's no secret that Kraftwerk was a huge influence on the early hip-hop records, but few of the artists could afford an actual vocoder to produce those robotic vocals. What a few of them did instead, was to set up a delay unit to extremely short settings, resulting in a rattling, metallic effect. Yeah, it didn't sound the same, but if it was good enough for Afrika Bambaataa, I say it's good enough for you. This effect can be a little trickier to pull off with a lot of modern delay plug-ins, because most of them are so oriented towards syncing to your sequencer. We need something with REALLY short delay times. I chose Logic's Modulation Delay. Your feedback should be set fairly high, and you want to make sure the delay times aren't being modulated... we want them constant. The end result should sound like this:
• Vocoders
Probably the most obvious choice for this type of effect. Fortunately, software vocoders are abundant these days and many of them are even free. I'm not going to go into the depth of how to use a vocoder here - read your damn manual. But be sure to experiment with different carrier sources. Especially mess around with using noise or amelodic samples/audio sources for a carrier for some unusual effects. Here's an example of the 'classic' vocoder sound:
• Put a ring on it
Ring Modulation offers a fairly wide range of unusual sounds when applied to the voice. The sound designers on the Star Wars movies employ this effect quite a bit both for robotic voices or to simulate far off transmissions. Applying a ring mod effect to your vocal recording opens the door to digital shrieks, harsh bit-crush type effects, and oddly mechanical timbres, so be sure to mess around with the settings. Often even a small tweak can result in quite a different effect. Here's just one example of the type of effects possible:
• Smack my pitch up
Pitch correction/auto-tune effects don't have to be used for evil. Instead of using them to suck the life out of some faceless diva's wailing, you can use them to transform a human voice into an unfeeling automaton. This technique is a bit more subtle than the others, so it'll sound better if you combine it with some of the above techniques. The key here is to remove as much of the variation in the voice. Celemony's Melodyne is great for this in that you can not only quantize the pitch, but you can draw out pitch variations and drift to get eerily emotionless sounding vocal treatments. Here, I've combined it with some subtle flanging with a high feedback level:
Wednesday, June 9, 2010
A Modular Approach to Drum Sounds
Finding the perfect drum sound for your track can sometimes feel like the quest for the Holy Grail. One kick has that perfect level of sub-bass, but lacks the 'smack' you're looking for. One snare might have the perfect amount of punch, but is lacking body and weight. And if you're like me, you probably have literally thousands of drum samples on your hard drive. You can waste hours auditioning sounds looking for that mythical perfect drum sound when all you really want to do is make music.Tuesday, May 18, 2010
Creating the Illusion of Distance
Even when one is talking about mixing to stereo (as opposed to 5.1), a song's mix can be very three dimensional. Perhaps not literally, but in the same sense that a painter can simulate the way an image diffuses the further it is away from the viewer, it is not terribly difficult to simulate the characteristics of a sound that is far from the listener. This can be brilliant at setting a mood and creating a real sense of depth. Here's two easy steps that when used together can really give them a sense of three dimensional space.Friday, April 16, 2010
Another Approach to Gated Drum Sounds

Some time ago, I walked you through how to create your own 80's-tastic gated drum sounds. As with just about anything related to music production, however, there is more than one way to achieve an end. So today I want to show you an alternate, slightly more flexible way to create gated drum sounds.
The first step is to select your drum sounds. Once you have done so, apply a medium length hall or plate reverb to the sound in question. Whether you do this as a send or insert, you want a ratio of about 80% dry to 20% wet.
Once you've selected a reverb you like, go ahead and bounce your drum sound down to an audio file. Trim off any excess 'dead space' and load it into your sampler of choice.
Usually, when dealing with drum sounds, you'd select your sampler's "cycle" mode which plays the sample from start to finish no matter how long you hold down the key that triggers it. In this case, however, we want to turn this mode off so that the sample only plays as long as you are holding down a key.
Once you've done this, you can control the length of the "gate" simply by changing the length of the MIDI note. The advantage this holds over traditional gating is that literally each note can have its own gate length allowing for much more dynamic gated effects. For example, you can have a long reverb on the 2 and the 4, and have short, cut off "ghost" notes playing in between. The effect is wonderfully artificial and "fake" sounding, but can lead to some very cool sounding rhythms if you play around with it enough.



