Thursday, February 25, 2010
Cool, Short Alan Wilder Interview
Wednesday, February 24, 2010
Tuesday, February 23, 2010
On My Way Home
UNOPENED Bee Gees' Rhythm Machine on Ebay
Monday, February 22, 2010
Tonight: Assemblage 23 in Perm, Russia
Sunday, February 21, 2010
Tonight: Assemblage 23 in Ekaterinburg, Russia
Saturday, February 20, 2010
Tonight: Assemblage 23 in Moscow, Russia
My band will be playing tonight with the always wonderful Mesh at Tochka in Moscow. Come out and drink silly amounts of vodka with us!
Friday, February 19, 2010
Synthesis Made Simple Part 12: Where Do You Go From Here?
Tonight: Assemblage 23 in Rostov-on-Don, Russia
My band will be performing tonight in Rostov-on-Don @ Podzemka. This'll be our first time playing here, so come on out and show us what you're made of!
Thursday, February 18, 2010
Synthesis Made Simple Part 11: Putting it All Together
Tonight: Assemblage 23 in Volgograd, Russia
If you happen to be in Volgograd, Russia tonight, my band will be in town playing a show @Zvezdny (and visiting our secret girlfriend Mother Russia...)
Wednesday, February 17, 2010
Synthesis Made Simple Part 10: Using Modulation Practically
Key Scaling/Following - This varies the amount of modulation that is applied to the modulator based on the position of the key on the keyboard. With a positive mod amount, the amount of modulation increases the higher the note you're playing is on the keyboard. You can guess what a negative amount would do. This is most commonly used on filter cutoff. Many times, the filter setting that is perfect for the low end of your keyboard is too dark or muffled in the higher notes, so this allows you to compensate for that and have higher cutoff values on them.
Tuesday, February 16, 2010
Synthesis Made Simple: Part 9 - Your Friend the LFO
Monday, February 15, 2010
Synthesis Made Simple Part 8: The Envelope, Please
In the previous post, I described a scenario in which you adjust the volume of your car radio as you’re driving to make it louder when a song you like comes on or to make it quieter when you get a ring on your cell phone. Nothing we probably haven't all done before, but all that fiddling about can be a bit distracting while you’re driving. Wouldn’t it be great if you had a little robot friend that could automatically adjust the volume knob for you? In a sense, that’s exactly what MODULATORS do - they automatically change whatever parameters they're assigned to, leaving your hands free to play. The most common type of modulator in the synth world is what is called an ENVELOPE.
Sunday, February 14, 2010
Tonight: Assemblage 23 in Glasgow, Scotland
Saturday, February 13, 2010
Tonight: Assemblage 23 in London, England
Friday, February 12, 2010
Synthesis Made Simple Part 7: An Introduction to Modulation
Imagine you’re driving in your car and your favorite song comes on the radio. You reach down to turn it up, but then your cell phone rings, so you turn it back down again so you can hear your phone conversation. In synth programming terms, you just MODULATED the AMPLITUDE of your radio.
What you have available to you to assign as a modulation source/destination depends on what synth you’re using. Some very simple synths may only allow you to use the mod wheel to add modulation in the form of vibrato on the oscillators. At the other extreme, well-appointed modular synths, will allow you to modulate virtually any parameter with any other parameter. Most synths fall somewhere in the middle, allowing you to assign a dozen or so different modulators to a few dozen different synth parameters. Regardless of these differences, the principle itself is always the same: a source modulates a destination via a positive or negative value.
We're going to talk some more about modulation a couple posts from now, but first I want to introduce you to the two most common modulation sources you will run into in your synth programming adventures: the envelope and the LFO.
Free Sample Friday: SH-101 Hard PWM Bass
Tonight: Assemblage 23 in Paris, France
Thursday, February 11, 2010
Synthesis Made Simple: Part 6 - Types of Filter
Well, no, not THAT filter. We're talking about synth filters. Sorry, Richard Patrick. Maybe next time.
As you’ll recall, we already discussed the basic function of a filter is to filter out frequencies past a user-defined “cutoff” point. But how do we know if it’s going to filter off the frequencies above or below the cutoff frequency? That’s where filter type comes in.
The LOWPASS filter is by far the most common type of filter you’ll come across. In fact, especially on older synths, it may be the ONLY type of filter you find. A lowpass filter filters out the frequencies above the cutoff value. In other words, it lets the frequencies beLOW the cutoff to PASS through. Get it? Low cutoff values will sound very dark and muffled (if at all), and as you increase the cutoff value, the sound will get brighter as you allow more high frequencies through. A healthy majority of the electronic sounds you have heard were probably made with a lowpass filter. Here is an example with 2 sawtooth oscillators, detuned a bit, and fed through a lowpass that sweeps from a low cutoff value to a high one and back:
A HIGHPASS filter is the exact opposite of a lowpass filter. It allows only frequencies ABOVE the cutoff point through (it lets the frequencies HIGHer than the cutoff frequency PASS through), so as you increase the cutoff value, more and more low frequencies are filtered out. The higher the cutoff, the less bassy the sound will get until you’re left with only the high frequencies, and eventually, nothing is left. Depending on how they're used, highpass filters can sound light and airy, or aggressive and acidic and get a lot of use in the Goa/Psytrance music. Here's the same sound as above, but sent through a highpass filter:
A BANDPASS filter is sort of what you would expect if a lowpass and a highpass filter were combined (in fact, you can replicate a bandpass filter if you have both a lowpass and highpass simultaneously available like on the Korg MS-20). A bandpass filter filters off the frequencies both above AND below the cutoff frequency, leaving only a relatively narrow BAND of frequencies PASS through. Bandpass filters have a sort of nasal quality and add a really nice variation from the more standard lowpass and highpass filters. Here's our example sound, but this time it's being fed through a bandpass filter.
You may recall that when we first started talking about filters, I mentioned how filters could be used to simulate the way a guitar sound goes from a bright initial sound, fading to a more muted sustain. Having these filters is great, but if you just leave it set to a static cutoff value, all you really have is a glorified bass/treble knob. Sure, if your synth has knobs, you could manually change the cutoff value with each note you played to emulate this effect, but wouldn’t it be great if there was a way your synth could do this automatically for you? Actually, it can! Next post, I’ll introduce the concept of MODULATION to you and you’ll begin to see how a synthesizer can achieve more interesting, dynamic sounds out of the relatively simple architecture we’ve discussed so far.